Version History
Here you can find the changelog of Panzer Missions since it was posted on our website on 2014-06-13.
The latest version is 6.1.2.0 and it was updated on soft112.com on 22 April, 2024.
See below the changes in each version:
version 6.1.2.0
posted on 2024-03-06
+ Game: Slightly slower rate of Russian reinforcements as mission count increases
+ War Status: Shows number of hexagons gained/lost in the last turn
+ Setting: Turn making a failsafe copy of ongoing game ON/OFF (turn OFF for old devices that are full out of storage space)
+ Fix: Arrows showing past movement scaled poorly on some screens
+ HOF cleared from the oldest scores
version 6..0.1
posted on 2023-10-11
+ Fuel Truck can dump 3 fuel to gain 0-2 MPs
+ Ammo Truck can dump 3 ammo to gain 0-2 MPs
+ Truck carrying ammo are more of a blueish color
+ Revamped movement arrow drawing mechanism
+ Setting: Alter how strongly hexagon grid is drawn on map
+ Settings: Scattered Units marked with symbols
+ Rear area units with multiple MPs might not leave movement arrows to avoid filling the whole map with them
+ 1 Disband action (long press of 3rd button) allowed per turn
+ HOF cleared from the oldest scores
version 6.0.0.0
posted on 2023-08-21
+ Added Brandenburg Special Forces unit
+ Added Soviet Artillery
+ Setting: support units can have higher/lower selection priority
+ Setting: Turn AutoMove ON/OFF or alter its range (moving the unit multiple hexagons after a faraway tap)
+ Setting: Automove can focus the map into direction of travel
+ Bigger Status Line at the bottom of the screen
+ Russian antitank gun unit type has 0-1 MPs per turn
+ Limiting new resources if player already has plenty
+ Artillery more effective vs cavalry
version 5.8.4.0
posted on 2023-06-28
+ More effective German bombardment
+ Number of UNDO-actions increased to 40
+ AI: Tweaked the priorities of the tank formations
version 5.8.3.5
posted on 2023-05-28
+ Added Soviet Antitank-gun units
+ Number of UNDO-actions increased to 20
+ Setting: Turn Launch-Offensive-resource ON/OFF
+ HOF cleared from the oldest scores
+ Simplified Shield-styled city icons
version 5.8.3.4
posted on 2023-05-06
+ Added Soviet Antitank-gun units
+ Number of UNDO-actions increased to 20
+ Setting: Turn Launch-Offensive-resource ON/OFF
+ HOF cleared from the oldest scores
version 5.8.3.2
posted on 2023-04-18
+ Added Soviet Antitank-gun units
+ Setting: Turn Launch-Offensive-resource ON/OFF
+ HOF cleared from the oldest scores
version 5.8.2.0
posted on 2023-01-01
+ Added German Antitankgun unit type
+ Any unit can be disbanded by selecting it and pressing the DONE-button for more than 5 seconds
+ When MP/HP resource selected, eligible units will have yellow edges
+ HOF cleared from the oldest scores
version 5.7.4.0
posted on 2022-02-14
+ Assigning replacements (+1 HP) to a unit is a bit easier (3 adjacent enemy hexagons allowed, but the severity of enemy-blocks-replacements depends on the Difficulty Level
+ HOF relocated to web (see dev-log for details)
+ Setting: HOF: Send scores to online database (ON/OFF switch)
+ Setting: Turn major developer alerts ON/OFF
+ AI: Improvements in front line coherence
version 5.7.3.0
posted on 2021-11-09
+ New default background is solid yellow-green color (options: 22 image patterns, grey, green, yellow-green)
+ HOF cleared from the oldest scores
version 5.7.2.0
posted on 2021-07-30
v5.7.2
+ Fog-of-War: Sometimes enemy HP drawn as ?
+ Assigning +1 HP replacements: The unit can't be adjacent to more than one enemy hexagon or out of supply
+ Brightened the darkest icons
v5.7
+ Withdrawing unit favors clear terrain/cities more
+ Setting: Strength of shadow on units
+ Units tracks the number of hexagons they travel during
+ New Forest icon: Forest/Swamp bigger if covered by unit
+ Cut off dugouts might lose HP (20% chance)
+ Setting: Turn |||,== markers ON/OFF (Forest, Swamp)
version 5.7.0.2
posted on 2021-04-17
v5.7
+ Withdrawing unit favors clear/cities more
+ Setting: Strength of shadow on units
+ Each unit tracks the number of hexagons they move during the campaign
+ New Forest icon: Forest/Swamp drawn bigger if covered by unit
+ Cut off dugouts might lose HP (20% chance)
+ Setting: Turn |||,== markers ON/OFF (Forest, Swamp)
+ Size of objective icon bigger when on AI area
+ HOF cleared from the oldest scores
+ Smaller Application size
version 5.7.0.0
posted on 2021-02-13
+ Setting: Strength of shadow on units
+ Each unit tracks the number of hexagons they move
+ New Forest icon: Forest/Swamp drawn bigger if covered by unit (better visibility, less marker-clutter on the units)
+ Cut off dugouts etc immobile defensive structures might lose HP (20% chance, number of units and depth of encirclement increase chance, etc)
+ Setting: Turn |||,== markers ON/OFF (Forest, Swamp)
+ Size of the objective icon bigger when on AI area
+ HOF cleared from the oldest scores
version 5.6.1.2
posted on 2020-11-02
v5.6.1
+ AI fix: Overfocused on own cities
+ AI tweaks and fixes: less running over zero HP units, etc
+ Documentation: Updates and typo corrections
+ Smaller Application size
v5.6
+ Added IS-2 tank unit type for Russians (later Missions)
+ Added Mountain terrain type (bonus for Gebirgsjager)
+ Setting: Turn Nebelwerfers/Flamethrowers/Emergency Fuel ON/OFF
+ More per game/mission variation to resources, replacements
+ HOF cleanup
+ Faster terrain generation
version 5.6.1.0
posted on 2020-09-21
v5.6.1 (2020.09.21)
+ AI tweaks and fixes: less running over zero HP units, less overtly defensive, etc
+ Documentation: Updates and typo corrections
+ Smaller Application size
v5.6 (2020.05.31)
+ Added IS-2 tank unit type for Russians (later Missions)
+ Added Gebirgsjager (German Mountain) unit type
+ Added Mountain terrain type (bonus for Gebirgsjager)
+ Setting: Turn Nebelwerfers/Flamethrowers/Emergency-Fuel ON/OFF
+ More per per mission variation to resources, replacements
version 5.6.0.1
posted on 2020-06-02
+ Added IS-2 tank unit type for Russians (later Missions)
+ Added Gebirgsjager (German Mountain) unit type (bonus on Mountain)
+ Added Mountain terrain type (bonus for Gebirgsjager)
+ Setting: Turn Nebelwerfers, Flamethrowers ON/OFF
+ Setting: Turn Emergency Fuel ON/OFF
+ More per game & per mission variation to resources, replacements
+ Bug fix: Encircled AI units were too passive
+ HOF cleared from the oldest scores
+ Setting: Show terrain on minimap (slight color variation)
version 5.4.6.0
posted on 2020-03-02
v5.4.6
+ Removed Confirm Ending Turn dialog ON-OFF setting
+ Setting: Show minimap during AI movement phase ON/OFF
+ Unit Tally includes separately HPs lost by bombardment-barrage
+ Removed Google Support Library: Smaller app size
+ Relocated Unit History option to Settings View (Main)
v5.4.4
+ More memory reserved for units-resources (easing lost-resources issues)
+ Russian Guards units have Guard-symbol on upper-right corner of the icon
+ Graphic optimizations: Round II
version 5.4.4.0
posted on 2019-12-12
v5.4.4
+ More memory reserved for units-resources (easing lost-resources issues which could happen if you manage dozens and dozens of missions)
+ Russian Guards units have Guard-symbol on upper-right corner of the icon
+ Graphic optimizations: Round II
v5.4.2
+ Setting: Size option for Movement Arrows
+ AI: Improved tactical decision making (if combat nearby ignore cities more)
+ Animation speed limits now 600ms - 1400ms
version 5.4.2.0
posted on 2019-09-19
+ Setting: Size option for Movement Arrows
+ Disabled battle clouds, darken damaged units, map labels for really old versions of Android
+ AI: Improved tactical decision making (if combat nearby ignore cities more)
+ Animation speed limits now 600ms - 1400ms
+ Graphic optimizations: Round II
version 5.4.0.0
posted on 2019-09-03
+ Unit History for Combat Units (Select Unit - HIST button, might be covered by Extra MP button while unit has MPs)
+ 10 undo actions per mission (only applies when moving into hexagon you control: Deselect unit - Main - Undo)
+ Strength Map: Str-Map button replaces U:Size button: Show strength of your combat forces on minimap (unit size still accessible from upper-left [u] button)
+ Graphic optimizations (faster screen update, smaller app size)
+ HOF cleared from the oldest scores
version Varies with device
posted on 2019-06-21
v5.3.2 (2019.03.17)
+ Increased maximum minimap size to 20
+ Unit Tally includes list of units with most battles
+ Unit Tally will include HP losses for each unit type
+ Logo tweak (compatibility with Adaptive Icons)
+ New yellowish old map background #22
+ Fix: Relocates Objectives out of cities
+ Bug fix: Mission ending too soon
v5.3.1
+ New Russian Infantry & German Motorized icon
+ Setting: Turn Panzerfausts ON/OFF
+ 50 new quotations
version N/A
posted on 2017-12-21
v5.2.4
+ War Status: Separate Weather & Withdraw columns
+ Red E1, E2, etc marker on unit: Encircled turns: Turns spent out of supply
+ Setting: HOF: How many scores to download
v5.2.2
+ Size of Markers on Unit: Tiny, default, big
+ Setting: MP Color:White, Grey, Blue, Bright Blue - Combat vs Support
+ Long press DONE: Mark unit permanently DONE (move to unlock)
+ Some App-level settings moved to separate Settings view (gear icon on lower-right corner of First screen)
version N/A
posted on 2016-08-31
v4.6,+ End Turn warnings,+ Setting: AMOLED/LCD display,+ Setting: Vibrate on unit movement,+ Unit might retreat in front of superior force,+ Preturn ZOC: Only combat units included,+ Setting: Immersive Mode (hides back/home buttons),+ Rear area units can be moved multiple steps at once,+ Intelligence Reports: Strongest/Weakest spot,+ Added Storms: Moving into 50% of -1 MP, in storm at the start of turn: lose 1-3 MPs,+ War Status shows Attacks during AI move,+ 4 new bg patterns,+ 220 new quotes
version 3.2.0.2
posted on 2013-06-29
Several fixes and updates